

Conviction will greatly boost your damage on a limited radious, while Redemption will continously heal you while also sustaining your mana. You should either use Conviction or Redemption as your aura, depending on what you farm. In case there are high life monsters around, you should switch to Zeal and attack them with it. Playing solo: Gameplay is fairly easy and beginner friendly, you just charge around and watch monsters die from a screen’s distance.

By using the Charge skill, you can move almost as fast as teleporting, which comes handy in areas where you one-hit non-immune monsters. The Dragondin deals an immense amount of fire area damage on a wide radious, while also dealing high amounts of melee fire damage and melee physical damage.

🔸 Only requires minimal attention, no skill switching is needed 🔸 Very comfortable and fairly quick Player8 Chaos and Baal run 🔸 Hell Chaos run and Hell Baal run both within 2-3 minutes in magic find gear 🔸 Hell Cows speedrun in 90 seconds, one-hitting cows in 500% magic find gear Just to give you a glimpse of what it’s capable of, here is some of its feats: The build is widely considered to be the strongest character in the game. By using Hand of Justice weapon, Dragon armor and Dragon shield it can have a level 44 Holy Fire aura. The arrival of the new Flickering Flame runeword in patch 2.4 gave birth to an incredibly strong Holy Fire Auradin, which is so overpowered that streamers considered it to be a game-breaker.
